Celestial Dragon Academy
This will be fun. By joining this academy you have already made a great decision and everything that comes afterwards will be even better. the first few things you want to do is make an introdution and get tested to be put in a dorm after that its up to you.


SIDING VS META

Go down

SIDING VS META

Post by Megablaster101 on Sun Jun 21, 2015 1:42 pm

Mind Crush: Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 Random card. (BEST CARD AGAINST META)

Debunk: When a monster effect is activated in the hand or graveyard: Negate its activation, and if you do, banish it. (GOOD)

Breaktrough skill and Effect Veiler: Negates eff

Light-imprisoning mirror: good against satellarknight since it negates light monster eff in graveyard and on field

and

Shadow-imprisoning mirror: good agaisnt BA adn shaddolls since it negates dark eff monster in graveyard and on field

THUNDER KING RAI-OH: Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.

(good against Nekroz)

Fairy Wind:Destroy as many face-up Spell/Trap Cards on the field as possible (other than this card), and if you do, each player takes damage equal to the total number of cards destroyed by this effect x 300. (Very good against QLI)

Stygian Dirge: Reduce the Levels of all monsters your opponent controls by 1. (good against tellarknight and BA)

Soul Drain: Activate by paying 1000 Life Points. Monsters that are banished, as well as monsters in the Graveyard, cannot activate their effects (that start a Chain). (good against BA and shaddolls)

Imperial Iron Wall : Cards cannot be banished

And

Artifact Lancea:You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

Anti-spell Fragrance: Both players must Set Spell Cards before activating them, and cannot activate them until their next turn.

Flying C: When your opponent Normal or Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand to the opponent's side of the field in face-up Defense Position. The controller of this card cannot Xyz Summon. (good VS BA)


Etc.
Plz add more...
avatar
Megablaster101
adv member
adv member

Posts Posts : 231

Back to top Go down

Re: SIDING VS META

Post by Seven of Nine on Sun Jun 21, 2015 3:27 pm

Like i SAID UR  SPAMMER
avatar
Seven of Nine
member
member

Posts Posts : 59

Back to top Go down

Re: SIDING VS META

Post by niquon715 on Sun Jun 21, 2015 8:45 pm

i guess you didn't put maxx c in there because its staple at this point

kycoo is nice against infernoinds ritual beast nekroz and shaddolls that want to use secret village

phantom of chaos will win you games http://imgur.com/a/W5T3p#14

i side alot of wierd things but they fit in my decks so its up to what cards help you most

its like mind crush vs mistake vs shared ride

if you don't search mistake is the best if you do ride is the best and in some decks you won't have a hand to use crush


avatar
niquon715
admin
admin

Posts Posts : 1803
Location Location : tampa,fl

http://celestialdragonz.forumotion.com

Back to top Go down

Re: SIDING VS META

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum