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OCG Banlist for October 2014 confirmed
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OCG Banlist for October 2014 confirmed
http://shriek.twoday.net/topics/Banned+Lists/
Nothing Newly Forbidden.
Newly Limited:
Newly Semi-Limited:
Newly Unlimited:
Thoughts on it, anyone? Ninety-eight (talk • contribs) 19:47, September 16, 2014 (UTC)
Interesting list, glad that Blackwing - Gale the Whirlwind is back to 2. Hopefully we can get it back to 2 or 3 in the TCG. Also glad that Dark Armed Dragon is back to 1 and Soul Charge and Sinister Shadow Games are limited. Personally I would have banned Shadoll Fusion instead of the Fusion monsters to force them to play El Shaddoll Fusion, and also limited Summoner's Art or Qliphort Tool but oh well. Red demon dragon (talk •contribs) 10:23, September 19, 2014 (UTC)
Actually, on second thought to what I said before, I think hitting the Shaddoll fusion monsters themselves was the right call. Banning Shaddoll Fusion itself would pretty much kill the deck, or at the very least, make it too slow to be viable, but with Winda and Construct limited, they only have one shot at making them and will have to run the other, more balanced Shaddoll fusions instead.
Nothing Newly Forbidden.
Newly Limited:
- El Shadoll Construct
- El Shadoll Winda
- Summoner Monk
- Dark Armed Dragon
- Star Seraph Sovereign
- Soul Charge
- Sinister Shadow Games
Newly Semi-Limited:
- Blackwing - Gale the Whirlwind
Newly Unlimited:
- Wind-Up Shark
- Abyss-sphere
- Needlebug Nest
Thoughts on it, anyone? Ninety-eight (talk • contribs) 19:47, September 16, 2014 (UTC)
Interesting list, glad that Blackwing - Gale the Whirlwind is back to 2. Hopefully we can get it back to 2 or 3 in the TCG. Also glad that Dark Armed Dragon is back to 1 and Soul Charge and Sinister Shadow Games are limited. Personally I would have banned Shadoll Fusion instead of the Fusion monsters to force them to play El Shaddoll Fusion, and also limited Summoner's Art or Qliphort Tool but oh well. Red demon dragon (talk •contribs) 10:23, September 19, 2014 (UTC)
Actually, on second thought to what I said before, I think hitting the Shaddoll fusion monsters themselves was the right call. Banning Shaddoll Fusion itself would pretty much kill the deck, or at the very least, make it too slow to be viable, but with Winda and Construct limited, they only have one shot at making them and will have to run the other, more balanced Shaddoll fusions instead.
Similar topics
» october 2014 TCG banlist predictions
» TCG Banlist for October 2014 disscussion
» OCG July 1st Banlist
» tcg banlist january 2015
» Offical TCG April Banlist
» TCG Banlist for October 2014 disscussion
» OCG July 1st Banlist
» tcg banlist january 2015
» Offical TCG April Banlist
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