Celestial Dragon Academy
This will be fun. By joining this academy you have already made a great decision and everything that comes afterwards will be even better. the first few things you want to do is make an introdution and get tested to be put in a dorm after that its up to you.


My New Version Of the rubric

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My New Version Of the rubric

Post by debo4life on Mon Mar 24, 2014 1:28 pm

The test will consist of one Match duel.
 The Match will be played in Advanced (Unrated).

Banned Decks:
 ANY alt-win deck; includes but is not limited to: Burn, Mill/Deck-Out, Stall, Exodia, Troll, etc. You may use meta cards but you getting points off for creativity.



Match Results
(Tester's Name) vs (Testee's Name)
(Tester's Deck) vs. (Testee's Deck)
Result of the Duel: (Tester: 0/1/2) - (Testee: 0/1/2)



Deck Rating Total: ?/50
Main Deck Structure: ?/10 - Does the deck look like it can win duels consistently? Does it fit the standard criteria for a good [____] deck? 
Main Deck Synergy: ?/10 - Do the cards support each other well? Ex. i) Are there any notable teched cards that help the deck flow? ii) Does the deck go beyond the standard S/T into some unique, helpful support?
Side Deck: ?/10 - Does the Side Deck look proper for today's Meta? Do the cards in the Side interfere with the Main? (No Side is a 0/10)
Extra Deck: ?/10 - Is the Extra Deck appropriate? Does it cooperate well with the Main? Any extremely unnecessary cards or badly-needed ones?

Deck originality ?/10 Did your deck do anything surprising of different? (-5 for all meta decks)
Match Performance Total: ?/40
Use of Cards: ?/10 - Did the testee utilize his cards properly? Is he comfortable with its effects?
Concentration: ?/10 - List all misplays the testee made here. (-2 per misplay; if the testee makes more than 5 misplays he CAN go into the negatives)
Control of the Duel: ?/10 - Did the testee have a clear dominance throughout the duel? (The Tester sacking a Dark Hole, breaking that control, and winning the duel through one lucky draw does NOT subtract points!)
Siding Skills: ?/10 - Did the testee side in everything he could to hinder the Tester's deck? (If the testee did not Side, he may still earn a 5/5 if no Siding was even necessary; however, lack of a Side Deck will also merit a 0 on this.)



Bonus Points ?/10 These can very greatly from tester to tester but mostly these come from the impression you leave on the tester.


Final Score: ?/100
0-39 places you in Normal Yellow
40-59 places you in Effect Orange
60-79 places you in Ritual Blue
80-100 places you in Fusion Purple


"It takes a great deal of bravery to stand up to your enemies, but a great deal more to stand up to your friends"

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