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Design your own Archetype Contest.
+2
vitthiuga
DarkHeavens
6 posters
Page 1 of 1
Design your own Archetype Contest.
Just out of boredom and for fun, I have decided to host a Design your own Archetype Contest. You may use any archetype that you have made in the past or present.
We need 3 judges to decide the winners of the whole thing.
When you post your archetype on here post each individual card and name. Also, You need to say the name of the Archetype, What its main goal is, and how it would win duels.
You may use pictures that dont belong to you. AKA people who pull them off google.
Each archetype must at least have 10 cards. No stealing others archetypes.
You CAN go with an existing arechetype in the game. But you have to make cards that dont exist with them. And please try to make them make sense. You also get more points from the judges if you make your own archetype and not bounce off a existing one.
Judges Spots:
DarkHeavens
Vitt
Alpha
Partipants:
Conman
Jay
N/a
N/a
N/a
N/a
N/a
N/a
We need 3 judges to decide the winners of the whole thing.
When you post your archetype on here post each individual card and name. Also, You need to say the name of the Archetype, What its main goal is, and how it would win duels.
You may use pictures that dont belong to you. AKA people who pull them off google.
Each archetype must at least have 10 cards. No stealing others archetypes.
You CAN go with an existing arechetype in the game. But you have to make cards that dont exist with them. And please try to make them make sense. You also get more points from the judges if you make your own archetype and not bounce off a existing one.
Judges Spots:
DarkHeavens
Vitt
Alpha
Partipants:
Conman
Jay
N/a
N/a
N/a
N/a
N/a
N/a
Last edited by DarkHeavens on Thu Jun 26, 2014 2:18 pm; edited 4 times in total (Reason for editing : New Adds.)
DarkHeavens- member
- Posts : 80
Re: Design your own Archetype Contest.
Mee ill judge
vitthiuga- mod
- Posts : 198
Location : upland california
Re: Design your own Archetype Contest.
i will judge
[finalpain]Alpha- admin
- Posts : 400
Location : Earth
Re: Design your own Archetype Contest.
Judges Rubric:
Whole Archetype Rubric:
All points will be 0-10
Balance:
Creativity:
Sophistication:
Over powered/Underpowered Card (These mark off points. Judges make note of which card might fall into this category):
Art in the Cards:
Score:
Each Card Rubric
This is where the judges really take and give points. Here the judges will look at each card in the players archetype and give a score of each based on:
Scores are 0-5
Minus Points Section:
Overpowered:
Underpowered:
Plus Point Section:
Effect:
Art:
Balance of the Card:
Ok for the people who are building the archetypes:
Make sure the cards are in Link form! Or if your new to this acad then right each card out.
Name of the Archetype:
It’s main Goal in a duel:
What It revolves around in a duel:
Weaknesses
Strengths:
Cards:
Whole Archetype Rubric:
All points will be 0-10
Balance:
Creativity:
Sophistication:
Over powered/Underpowered Card (These mark off points. Judges make note of which card might fall into this category):
Art in the Cards:
Score:
Each Card Rubric
This is where the judges really take and give points. Here the judges will look at each card in the players archetype and give a score of each based on:
Scores are 0-5
Minus Points Section:
Overpowered:
Underpowered:
Plus Point Section:
Effect:
Art:
Balance of the Card:
Ok for the people who are building the archetypes:
Make sure the cards are in Link form! Or if your new to this acad then right each card out.
Name of the Archetype:
It’s main Goal in a duel:
What It revolves around in a duel:
Weaknesses
Strengths:
Cards:
Last edited by DarkHeavens on Thu Jun 26, 2014 2:17 pm; edited 2 times in total (Reason for editing : Added Color)
DarkHeavens- member
- Posts : 80
Re: Design your own Archetype Contest.
Ehh...... on second thought no thanks.....
Doesn't seem like much of a contest, and my head hurts too much to think this through or I would over think it
Doesn't seem like much of a contest, and my head hurts too much to think this through or I would over think it
conman29- member
- Posts : 21
Re: Design your own Archetype Contest.
Name of the Archetype:Time-Space Realm
It’s main Goal in a duel: To swarm the field while getting counter traps and spells on the field
What It revolves around in a duel: Meteor Draw (Drawing cards to bring more cards to your hand)
Weaknesses Traps like (black) horn of heaven and solemn
Strengths: Very good at getting boss monsters on the field
Cards:(monsters)Time Realm Guardian, Space Realm Guardian, Time-Space General, Time-Space Realm Foot Man, Time-Space realm Cannon.(Spells)Meteor Draw, Meteor Impact, Comet Interception, Worm Hole,Portal of the Realms, Realm Conversion.(Traps) Planetary Explosion, End of the Realms,Star Storm.(Extra) Moonlight Dragon (Xyz) Time-Space Realm Dragon Overlord Pluto (fusion) Time-Space Realm Ruler Darius(Xyz) Time-Space Realm Comet Controller (Xyz)
It’s main Goal in a duel: To swarm the field while getting counter traps and spells on the field
What It revolves around in a duel: Meteor Draw (Drawing cards to bring more cards to your hand)
Weaknesses Traps like (black) horn of heaven and solemn
Strengths: Very good at getting boss monsters on the field
Cards:(monsters)Time Realm Guardian, Space Realm Guardian, Time-Space General, Time-Space Realm Foot Man, Time-Space realm Cannon.(Spells)Meteor Draw, Meteor Impact, Comet Interception, Worm Hole,Portal of the Realms, Realm Conversion.(Traps) Planetary Explosion, End of the Realms,Star Storm.(Extra) Moonlight Dragon (Xyz) Time-Space Realm Dragon Overlord Pluto (fusion) Time-Space Realm Ruler Darius(Xyz) Time-Space Realm Comet Controller (Xyz)
jaylan999- adv member
- Posts : 400
Location : Pyro land
Re: Design your own Archetype Contest.
jaylan999 wrote:Name of the Archetype:Time-Space Realm
It’s main Goal in a duel: To swarm the field while getting counter traps and spells on the field
What It revolves around in a duel: Meteor Draw (Drawing cards to bring more cards to your hand)
Weaknesses Traps like (black) horn of heaven and solemn
Strengths: Very good at getting boss monsters on the field
Cards:(monsters)Time Realm Guardian, Space Realm Guardian, Time-Space General, Time-Space Realm Foot Man, Time-Space realm Cannon.(Spells)Meteor Draw, Meteor Impact, Comet Interception, Worm Hole,Portal of the Realms, Realm Conversion.(Traps) Planetary Explosion, End of the Realms,Star Storm.(Extra) Moonlight Dragon (Xyz) Time-Space Realm Dragon Overlord Pluto (fusion) Time-Space Realm Ruler Darius(Xyz) Time-Space Realm Comet Controller (Xyz)
For the cards please post each indivudual card in one quote in link form of each card or post the desrpition of each in one quote
DarkHeavens- member
- Posts : 80
Re: Design your own Archetype Contest.
I want to join
Kazami10- adv member
- Posts : 189
Location : Vestroia
Re: Design your own Archetype Contest.
Name of the Archetype: The Bakugan
It's main goal in a duel: To Overload your opponent with monsters while at the same time, trying to negate effects
What it revolves around in a duel: XYZ, Synchro, Fusion, and special summoning monsters
Weaknesses: Opponent negating its own card effects
Strengths: Summoning monsters
Cards:
Master Ingram Attribute: Wind
Level: 4
[Winged-Beast/Effect]
When this card is Normal/Special Summoned, you can Special summon 1 Level 4 or lower monster from your hand or deck.
ATK/1800 DEF/2000
Titanium Dragonoid Attribute: Fire
Level: 5
[Dragon/Effect]
When this card is special summoned by the effect of Nemus: You can destroy 2 Spell/Traps your opponent controls (either facedown or face-up). When this card is sent from the field to the graveyard: Add 1 Preyas or 1 Master Ingram from your Deck to the hand.
ATK/2300 DEF/2000
Nemus Attribute: Light
Level:4
[Creator God/Effect]
This card Cannot be Normal Summoned/Set. Must be special summoned (from your hand) by sending 1 Titanium Dragonoid, 1 Blade Tigrerra, and 1 Preyas from your deck to the graveyard. Once per turn, you can pay 1000 Life Points to Special summon 1 Titanium Dragonoid from your graveyard.
ATK/2000 DEF/1800
Preyas Attribute: Water
Level 2
[Sea Serpent/Tuner]
Once per turn, this card can change to one of the following attributes: Dark, Earth. When this card is used for a Synchro Summon, you can add 1 Level 4 monster from your deck to your hand.
ATK/1100 DEF/2000
Blade Tigrerra Attribute: Light
Level 4
[Beast/Effect]
When this card is added to the hand by a Spell, Trap, or monster effect, you can special summon 1 Skyress from your Deck or hand.
ATK/2000 DEF/1000
Skyress Attribute: Wind
Level: 3
[Winged-Beast/Tuner]
When this card is sent to the graveyard for a synchro summon, add 1 Nemus from your deck to your hand.
ATK/1700 DEF/1800
Silent Strike Attribute: Wind
Level: 6
[Machine/Synchro/Effect]
1 Tuner + 1 or more monsters When this card is synchro summoned, you can destroy 1 monster your opponent controls and your opponent takes damage equal to that monster's original attack. You can pay 1500 Life Points to destroy all of your opponent's Spell/Traps on the field.
ATK/2500 DEF/ 3000
Zenthon Attribute: Fire
Level:8
1 Tuner + 1 or more monsters
When this card is synchro summoned: Special summon 1 Tuner monster from your graveyard in defense position. Once per turn: You can pay 2000 Life Points; destroy every other card except for this card.
ATK/3000 DEF/4000
Alpha Percival Attribute: Dark
Rank:4
[Dragon/XYZ/Effect]
2 Level 4 monsters
You can detach 1 XYZ material to destroy all monsters your opponent controls. When this card doesn't have any XYZ materials and is targeted by a card effect: Destroy this card.
ATK/2600 DEF/2500
Thunder Wilda Attribute: Earth
Rank 4
[Rock/XYZ/Effect]
3 Level 4 monsters
This card can attack your opponent directly. This card cannot be destroyed by battle. You take no battle damage involving this card. You can detach 1 XYZ material to inflict 1600 damage to your opponent.
Vestroia's Call Continuous Spell
Once per turn during the end phase: You can special summon 1 "Master Ingram" or 1 " Preyas" from your deck or your hand. Spell/Trap cards cannot respond to this effect. Monster effects cannot respond to this effect.
Hylash Normal Spell
If you control a "Master Ingram", you can target 1 monster your opponent controls; destroy that card.
Dragonoid's Awakening Normal Trap
When an opponent declares a direct attack: You can special summon this card ( Can be treated as a monster card or a trap card ) ( Level: 4 [Dragon/Effect] When this card is special summoned: Special summon 1 "Titanium Dragonoid from your deck or your hand. This special summon is treated as it is special summoned by "Nemus". ATK/2000 DEF/2000 ).
ALL PICTURES COME FROM GOOGLE.COM
I DO NOT OWN THESE PICTURES
Also sorry for a lot of the coding.
It's main goal in a duel: To Overload your opponent with monsters while at the same time, trying to negate effects
What it revolves around in a duel: XYZ, Synchro, Fusion, and special summoning monsters
Weaknesses: Opponent negating its own card effects
Strengths: Summoning monsters
Cards:
Master Ingram Attribute: Wind
Level: 4
[Winged-Beast/Effect]
When this card is Normal/Special Summoned, you can Special summon 1 Level 4 or lower monster from your hand or deck.
ATK/1800 DEF/2000
Titanium Dragonoid Attribute: Fire
Level: 5
[Dragon/Effect]
When this card is special summoned by the effect of Nemus: You can destroy 2 Spell/Traps your opponent controls (either facedown or face-up). When this card is sent from the field to the graveyard: Add 1 Preyas or 1 Master Ingram from your Deck to the hand.
ATK/2300 DEF/2000
Nemus Attribute: Light
Level:4
[Creator God/Effect]
This card Cannot be Normal Summoned/Set. Must be special summoned (from your hand) by sending 1 Titanium Dragonoid, 1 Blade Tigrerra, and 1 Preyas from your deck to the graveyard. Once per turn, you can pay 1000 Life Points to Special summon 1 Titanium Dragonoid from your graveyard.
ATK/2000 DEF/1800
Preyas Attribute: Water
Level 2
[Sea Serpent/Tuner]
Once per turn, this card can change to one of the following attributes: Dark, Earth. When this card is used for a Synchro Summon, you can add 1 Level 4 monster from your deck to your hand.
ATK/1100 DEF/2000
Blade Tigrerra Attribute: Light
Level 4
[Beast/Effect]
When this card is added to the hand by a Spell, Trap, or monster effect, you can special summon 1 Skyress from your Deck or hand.
ATK/2000 DEF/1000
Skyress Attribute: Wind
Level: 3
[Winged-Beast/Tuner]
When this card is sent to the graveyard for a synchro summon, add 1 Nemus from your deck to your hand.
ATK/1700 DEF/1800
Silent Strike Attribute: Wind
Level: 6
[Machine/Synchro/Effect]
1 Tuner + 1 or more monsters When this card is synchro summoned, you can destroy 1 monster your opponent controls and your opponent takes damage equal to that monster's original attack. You can pay 1500 Life Points to destroy all of your opponent's Spell/Traps on the field.
ATK/2500 DEF/ 3000
Zenthon Attribute: Fire
Level:8
1 Tuner + 1 or more monsters
When this card is synchro summoned: Special summon 1 Tuner monster from your graveyard in defense position. Once per turn: You can pay 2000 Life Points; destroy every other card except for this card.
ATK/3000 DEF/4000
Alpha Percival Attribute: Dark
Rank:4
[Dragon/XYZ/Effect]
2 Level 4 monsters
You can detach 1 XYZ material to destroy all monsters your opponent controls. When this card doesn't have any XYZ materials and is targeted by a card effect: Destroy this card.
ATK/2600 DEF/2500
Thunder Wilda Attribute: Earth
Rank 4
[Rock/XYZ/Effect]
3 Level 4 monsters
This card can attack your opponent directly. This card cannot be destroyed by battle. You take no battle damage involving this card. You can detach 1 XYZ material to inflict 1600 damage to your opponent.
Vestroia's Call Continuous Spell
Once per turn during the end phase: You can special summon 1 "Master Ingram" or 1 " Preyas" from your deck or your hand. Spell/Trap cards cannot respond to this effect. Monster effects cannot respond to this effect.
Hylash Normal Spell
If you control a "Master Ingram", you can target 1 monster your opponent controls; destroy that card.
Dragonoid's Awakening Normal Trap
When an opponent declares a direct attack: You can special summon this card ( Can be treated as a monster card or a trap card ) ( Level: 4 [Dragon/Effect] When this card is special summoned: Special summon 1 "Titanium Dragonoid from your deck or your hand. This special summon is treated as it is special summoned by "Nemus". ATK/2000 DEF/2000 ).
ALL PICTURES COME FROM GOOGLE.COM
I DO NOT OWN THESE PICTURES
Also sorry for a lot of the coding.
Kazami10- adv member
- Posts : 189
Location : Vestroia
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